The Laziness Engineering Challenge: Build a Robot That Does One Useless Thing Perfectly
Summary
Build a robot that waves, compliments you, or accomplishes nothing productive. Useless robot projects teach more than practical ones because they remove utility shortcuts. When perfection is the only goal, you obsess over servo speed, timing accuracy, and sensor calibration.
Inspired by Simone Giertz's pointless engineering, discover why removing "real-world" pressure forces better execution. From waving robots to lipstick-applying machines, explore how embracing absurdity unlocks deeper engineering skills.

Learning Engineering Without Practical Constraints
Back in college, I once spent three days building a robot whose sole purpose is to wave at me when I enter my room. Not turn on lights. Not play music. Just wave.
My roommate asked the obvious question: "Why?"
Valid. But here's what I learned: building completely useless robot ideas teaches you more about engineering than practical projects ever will. When there's no pressure for utility, you focus entirely on making something work flawlessly.
Welcome to the laziness engineering challenge, where the goal isn't solving problems, but about celebrating perfectly executed pointlessness!
Why Useless Robots Matter
Most engineering projects start with "what problem does this solve?" Fair question for real-world applications. Terrible question for learning.
When you're building something useful, you're tempted to take shortcuts. "Good enough" becomes acceptable. The plant watering system works 80% of the time? Close enough. The motion sensor occasionally misses? Tolerable.
But when you're building a robot that does literally nothing productive, perfection becomes the only goal. There's no utility to fall back on. The execution is everything.
I've built both practical home automation and completely silly robots. Guess which taught me more about servo control, timing, and sensor calibration? The silly ones.
The Philosophy of Pointless Engineering
Simone Giertz, the queen of useless robot ideas, builds machines that slap her awake, apply lipstick terribly, and serve soup poorly. They're objectively non-functional. They're also brilliant teaching tools.
Her toothbrush helmet doesn't brush teeth effectively. But building it requires understanding servo mounting, power distribution, motion control, and safety considerations. All the skills needed for "real" robotics, wrapped in absurdity.
That's the laziness engineering mindset. Remove the pressure of usefulness. Focus entirely on execution quality.
When I built my waving robot, I obsessed over details I'd normally skip. Servo speed had to match natural arm movement. Wave timing needed to feel friendly, not creepy. LED eyes had to light up exactly when motion was detected.
None of this mattered functionally. But it mattered for the challenge: doing one useless thing perfectly.
Fun Robotics Projects That Accomplish Nothing
Here are ideas I've built or plan to build. All completely pointless. All surprisingly educational.
The Compliment Generator
A robot that dispenses random compliments when you press a button. "Nice shirt" or "You're crushing it today" spoken through a voice module.
Teaches audio output, randomization algorithms, and button debouncing. Zero practical value. Maximum smile generation.
I built this during finals week. Pressing a button to hear "You got this" from a robot helped more than I'd admit publicly.
The Automatic Page Turner

A robot arm that turns pages in a book for you. Completely unnecessary since hands exist.
But programming precise servo movements to grip paper without tearing, lift without dropping, and place without crumpling? That's legitimate engineering practice.
Mine failed seventeen times before successfully turning a page. I learned more troubleshooting those failures than from any tutorial.
The Useless Box
The classic. A box with a switch. Flip the switch on, a finger emerges and flips it back off.
Seems simple. Actually requires timing, mechanical design, power management, and fail-safes. The finger mechanism taught me about linkages and leverage points.
Built mine using Arduino and a servo. Took two days to get the timing smooth enough that the finger didn't jam.
The Popcorn Thrower
Robot that throws popcorn at your face. Occasionally makes it into your mouth.
Requires trajectory calculation, motor control, and sensor timing. Also requires accepting that most popcorn will hit your forehead.
Haven't built this yet. Definitely on my list though.
The Light Switch Robot

A robot arm positioned near a light switch that flips it when you clap.
Could you just walk over and flip the switch? Yes. Is building an entire robot to avoid five steps hilariously excessive? Also yes.
This was my first fun robotics project. The sound detection was straightforward, software is my comfort zone. Getting the servo arm to consistently hit the switch? Hardware nightmare.
Took eight attempts. Switch position kept shifting. Servo torque wasn't strong enough initially. Arm angle was wrong. When it finally worked reliably, I felt like I'd conquered something significant.
What These Projects Actually Teach
Useless robot ideas force you to solve real engineering problems without the crutch of "good enough for practical use".
Precision matters. When utility isn't the goal, execution quality becomes everything. Your waving robot needs to wave smoothly or it's just pointless AND badly done.
Failure becomes fun. Practical projects failing feels stressful—something you need isn't working. Fun robotics projects failing is just amusing. The popcorn hit your nose instead of your mouth? Hilarious. Try again.
Creativity flourishes. Without constraints like "solve a household problem," you explore weird ideas. Some teach unexpected lessons. My compliment generator taught me more about audio modules than any "useful" project.
Documentation improves. Explaining a silly robot requires clear communication. "Why did you build that?" forces you to articulate design decisions, which improves technical communication.
The Challenge Framework
Ready to try? Here's the structure:
Pick one completely useless action. Wave, nod, throw things, turn lights on then immediately off, whatever. Must be genuinely unnecessary.
Do it perfectly. This is the actual challenge. The action should work smoothly, consistently, every single time. No "mostly works" allowed.
Document the fails. Track what went wrong. Hardware issues, code bugs, design flaws. This documentation helps you and others learn.
Share it. Post videos. Write about it. The entertainment value justifies the effort. Plus, explaining silly projects improves communication skills.
My Current Project: The Nod Bot
I'm building a robot head that nods in agreement with whatever you say. Microphone detects speech, servo tilts head down then up. Completely unnecessary validation robot.
The audio detection part was easy—software background helps. Getting the servo tilt to look natural? Still working on it. Current attempts look less like nodding, more like seizures.
This is attempt number twelve. Each failure teaches something about servo speed curves, weight distribution, or power requirements. Would I have learned this from a "useful" project? Maybe. Would I have had this much fun? Definitely not.
Why Laziness Engineering Works
The laziness engineering challenge isn't about being lazy. It's about removing pressure to create something productive.
When building useful projects, you're constantly thinking "is this worth the effort?" With useless robot ideas, the answer is always no by definition. So you stop justifying and start building.
That shift changes everything. You experiment more. Try weirder approaches. Obsess over details that don't matter, which teaches you skills that do matter.
My waving robot is objectively pointless. But programming smooth servo movements for that wave? That skill transferred directly to practical projects later. The motion sensor calibration? Now I can set up sensors quickly for actual automation.
Useless builds teach useful skills. They just do it through entertainment instead of utility.
The Bottom Line
Not every project needs to solve problems. Some projects exist purely for the joy of making something work perfectly, even if that thing is completely pointless.
Build a robot that high-fives you. Or flips a page. Or throws snacks at your face. Pick something silly and execute it flawlessly.
The skills you develop—precision, troubleshooting, mechanical design, programming—are identical to what practical projects require. You just learn them while laughing instead of stressing.
My room now has several completely useless robots. They wave, nod, blink LEDs in patterns, and accomplish nothing productive. They also taught me more about robotics than any tutorial did.
The laziness engineering challenge isn't about avoiding work. It's about reframing work as play. Building something pointless perfectly beats building something useful poorly.
So pick your useless robot idea. Make it work flawlessly. Document the failures. Share the result. Welcome to the best kind of engineering challenge—the one with no practical justification whatsoever.

